Challenge Incremental
A downloadable game for Windows and Linux
| Updated | 5 days ago |
| Published | 10 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Author | Kschwal |
| Tags | Godot, Incremental, Indie, No AI |
| Content | No generative AI was used |
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Development log
- Version 1.1 is out!5 days ago

Comments
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this was cool! i played up to the prestige layer and beat the first challenge there. the core conceit is interesting, and i'm interested to see where this goes! the speed slider is an interesting mechanic, although its mostly just an annoying QTE once you've bested it once. maybe a good reward in the prestige tab would be something to set a different speed for individual challenges, e.g. "don't run this at over 3x speed" or "don't run this below 10x speed", as a small bit of automation. i couldn't figure out a use for the bindings apart from when a challenge equips them as a hard requirement, maybe giving each one some odd effect that might be exploitable to make something faster/easier like "drain A-skill into B-skill" or whatever could be neat, although i honestly didn't notice the new menu at first because i thought "bindings" just referred to the third tier of challenges, so more signposting would be required, maybe. the tabs are pretty small..
First of all, thank you SO much for playing! I really didn't expect this since I've basically just started working on this…
I'm definitely going to add automation in the future, as well as making bindings actually helpful!
Again, thank you for the feedback! I'll keep it all in mind :3